In 2017, with the release of Voyageur, I want to get back to splitting my time between different projects. And, in particular, I want to do more noncommercial work: more short free IF, more reviews and criticism of noncommercial IF, more games writing that doesn’t find a home in commercial outlets, and more altgame experiments like Storytelling Skeletons.

I also want to be able to dedicate time to improving and maintaining the various open-source projects I’ve released over the last two years. All of these are things that I’m happy to release for free, but which do take up time and energy like anything else. So I’m experimentally launching a patreon; with only a few supporters, I’d be able to put more time and resources towards making those kinds of experiments, and that would mean being able to make more of them.

Pledges or helping spread the word are deeply appreciated.