Possibly as a result of some pernicious mistake, unacknowledged impulse, or unfortunate twist of fate you have reached the personal website of narrative designer Bruno Dias.

Perhaps you would like to view a list of his credits or read his blog archives? Or maybe you’re here for his back catalog of interactive fiction.

Latest Post

  • On Power Creep

    In a live game, adding more and more powerful items tends to lead to the overall power level of the game to slowly creep up, eventually breaking the game’s original design assumptions.

    Different games have approached this problem in different ways over the years. It’s a somewhat cursed problem – holistic solutions come with their own set of problems, and mitigating the problem requires a constant level of attention from the designers. I deal with this issue regularly on Fallen London. While this post is not about FL, it’s the product of thinking about this issue and surveying how some other successful ongoing games deal with the issue of power creep.

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