Possibly as a result of some pernicious mistake, unacknowledged impulse, or unfortunate twist of fate you have reached the personal website of narrative designer Bruno Dias.

Perhaps you would like to view a list of his credits or read his blog archives? Or maybe you’re here for his back catalog of interactive fiction.

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  • A Bestiary of Functions for Systems Designers

    Whether your game surfaces its numbers to the player or not, odds are it has underlying systems that rely on them, and you use functions to determine how those numbers affect each other. In other words, a mathematical function is usually at the core of the answer to a bunch of frequent game design questions.

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