I am Bruno Dias, a game developer and writer working in games since 2015. As a narrative designer, my work focuses on procedural text generation and systems design for narrative-heavy games. As a writer, I have worked in fantasy, science fiction, horror, and comedy. I have also written about video games as a columnist; past bylines include VICE and Giant Bomb. I have also written a substantial ammount of noncommercial interactive fiction.

Work History

  • Lead Narrative Systems Designer

    Failbetter Games

    2022—2025

    Creative lead on Fallen London, Failbetter's long-running live online game. Led major new storylines and feature additions to the game, maintained its voice and tone, edited and mentored other writers.

  • Senior Writer / Narrative Designer

    Failbetter Games

    2020—2022

    Wrote and implemented new content for Fallen London, including new events, storylines, and features. Responsible for a large amount of writing as well as in-depth design work maintaining the game's economy and systems.

  • Documentation Writer

    Riot Games

    2019—2020

    Wrote internal support documentation to help internal teams and external licensors navigate the Runeterra (League of Legends) IP.

  • Localization Writer

    Ice Pick Lodge

    2018—2019

    Wrote roughly one fifth of the English script for Pathologic 2, working with IPL's writing team to maintain the game's tone and voice while localizing it for an English-speaking audience.

Credits

  • Fallen London

    Failbetter Games, 2010

    Lead Designer – 2020-2025

    Equal parts horrific, fantastic, and comical, Fallen London is a layered, story-driven textual RPG that continues to expand and thrive over ten years after its original release. After two years as a senior writer/designer, I was promoted to lead and responsible for the game's ongoing creative direction, while still working on individual designs and stories.

  • Epic Night

    Eko, 2019

    Narrative Designer – 2019

    An interactive TV series about a graduation party gone terribly wrong/right. Eko brought me on as a narrative designer for this project, and a couple of others that are under NDA.

  • Pathologic 2

    Ice-Pick Lodge, 2019

    Localization Writer – 2018-2019

    A return to the strange, grim world of a 2005 cult classic. Helping give the English localization the same level of poetic depth as the original Russian has been one of my favorite projects.

  • Neo Cab

    Chance Agency, 2019

    Writer, narrative designer – 2017-2019

    A neon-drenched vision of labor and human relations in a future taken over by the gig economy; an emotional survival game.

  • Where the Water Tastes like Wine

    Dim Bulb Games, 2018

    Writer – 2017

    I wrote about 30 folk tales for this anthological story-game, alongside over 20 other writers exploring the thematic (and physical) vastness of America. Nominated for Excellence in Narrative at the IGF awards.

  • Voyageur

    Bruno Dias in partnership with Failbetter Games, 2017

    Designer, developer, writer – 2016-2018

    Voyageur is my take on the space exploration sim game, a narrative-driven story generator about following the trail of humanity's diaspora across the galaxy and meeting the societies that emerged from it.

Clippings